{"id":11708,"date":"2008-02-15T22:09:00","date_gmt":"2008-02-15T22:09:00","guid":{"rendered":"http:\/\/www.driko.org\/blog\/2008\/02\/15\/history-of-water-renderings-in-computer-games\/"},"modified":"2008-02-15T22:09:00","modified_gmt":"2008-02-15T22:09:00","slug":"history-of-water-renderings-in-computer-games","status":"publish","type":"post","link":"https:\/\/www.driko.org\/blog\/2008\/02\/15\/history-of-water-renderings-in-computer-games\/","title":{"rendered":"History Of Water Renderings In Computer Games"},"content":{"rendered":"<p><a href=\"http:\/\/www.pcgameshardware.de\/?menu=browser&amp;article_id=622718\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.driko.org\/blogicons\/silentservice.jpg\" alt=\"Silent Service\" width=\"400\" height=\"250\" \/><\/a><br \/>Check out this feature detailing the <a href=\"http:\/\/www.pcgameshardware.de\/?menu=browser&amp;article_id=622718\" target=\"_blank\">History Of Water Renderings In Computer Games<\/a>.  It&rsquo;s in German, but it&rsquo;s mostly images anyway.  Above is a screencap of <i>Silent Service<\/i>, a Commodore 64 game from 1985. Things have changed a bit since then&hellip; <\/p>\n<div class=\"byline\">via <a href=\"http:\/\/www.neatorama.com\/2007\/11\/30\/how-water-is-rendered-in-computer-games\/\" target=\"_blank\">Neatorama<\/a><\/div>\n<p><\/p>\n<div class=\"tags\">tags: <\/p>\n<ul>\n<li><a href=\"http:\/\/del.icio.us\/driko\/images\" rel=\"tag\" target=\"_blank\">images<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/driko\/computer\" rel=\"tag\" target=\"_blank\">computer<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/driko\/tech\" rel=\"tag\" target=\"_blank\">tech<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/driko\/80s\" rel=\"tag\" target=\"_blank\">80s<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/driko\/videogame\" rel=\"tag\" target=\"_blank\">videogame<\/a><\/li>\n<\/ul>\n<\/div>\n<div class=\"blogger-post-footer\"><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" src=\"https:\/\/blogger.googleusercontent.com\/tracker\/3501955-8697114825499805487?l=www.driko.org\" alt=\"\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Check out this feature detailing the History Of Water Renderings In Computer Games. It&rsquo;s in German, but it&rsquo;s mostly images anyway. Above is a screencap of Silent Service, a Commodore 64 game from 1985. Things have changed a bit since then&hellip; via Neatorama tags: images computer tech 80s videogame<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[118],"class_list":["post-11708","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-imported"],"_links":{"self":[{"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/posts\/11708","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/comments?post=11708"}],"version-history":[{"count":0,"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/posts\/11708\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/media?parent=11708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/categories?post=11708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/tags?post=11708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}