{"id":12990,"date":"2005-12-05T23:36:00","date_gmt":"2005-12-05T23:36:00","guid":{"rendered":"http:\/\/www.driko.org\/blog\/2005\/12\/05\/a-critical-history-of-computer-graphics-and\/"},"modified":"2005-12-05T23:36:00","modified_gmt":"2005-12-05T23:36:00","slug":"a-critical-history-of-computer-graphics-and","status":"publish","type":"post","link":"http:\/\/www.driko.org\/blog\/2005\/12\/05\/a-critical-history-of-computer-graphics-and\/","title":{"rendered":"A Critical History of Computer Graphics and Animation"},"content":{"rendered":"<p><a href=\"http:\/\/accad.osu.edu\/~waynec\/history\/lesson6.html\" target=\"_blank\"><img decoding=\"async\" alt=\"TRON lightcycles\" src=\"http:\/\/www.driko.org\/blogicons\/tron_lightcycles.jpg\" \/><\/a><br \/><a href=\"http:\/\/accad.osu.edu\/~waynec\/history\/lesson6.html\" target=\"_blank\">Section 6<\/a> of the online treatise <a href=\"http:\/\/accad.osu.edu\/~waynec\/history\/ID797.html\" target=\"_blank\"><i>A Critical History of Computer Graphics and Animation<\/i><\/a> explores commercial CG production.  Lots of stills and videos enliven the otherwise somewhat dry document.<\/p>\n<div class=\"byline\">via <a href=\"http:\/\/www.screenhead.com\/\" target=\"_blank\">Screenhead<\/a><\/div>\n<p><\/p>\n<div class=\"tags\">tags:<\/p>\n<ul>\n<li><a href=\"http:\/\/del.icio.us\/DrikoLand\/video\" rel=\"tag\" target=\"_blank\">video<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/DrikoLand\/images\" rel=\"tag\" target=\"_blank\">images<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/DrikoLand\/computer\" rel=\"tag\" target=\"_blank\">computer<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/DrikoLand\/software\" rel=\"tag\" target=\"_blank\">software<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/DrikoLand\/hardware\" rel=\"tag\" target=\"_blank\">hardware<\/a><\/li>\n<li><a href=\"http:\/\/del.icio.us\/DrikoLand\/history\" rel=\"tag\" target=\"_blank\">history<\/a><\/li>\n<\/ul>\n<\/div>\n<div class=\"blogger-post-footer\"><img loading=\"lazy\" decoding=\"async\" width=\"1\" height=\"1\" src=\"https:\/\/blogger.googleusercontent.com\/tracker\/3501955-113382576497833010?l=www.driko.org\" alt=\"\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Section 6 of the online treatise A Critical History of Computer Graphics and Animation explores commercial CG production. Lots of stills and videos enliven the otherwise somewhat dry document. via Screenhead tags: video images computer software hardware history<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[118],"class_list":["post-12990","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-imported"],"_links":{"self":[{"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/posts\/12990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/comments?post=12990"}],"version-history":[{"count":0,"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/posts\/12990\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/media?parent=12990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/categories?post=12990"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.driko.org\/blog\/wp-json\/wp\/v2\/tags?post=12990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}